Project 3: Audio Models

Maiz corn kernels laid out in a circle on a kind of machine surface
https://www.semilla.ai/?work=semilla-ai

You will train a RAVE (Realtime Audio Variational autoEncoder) model on audio samples you collect. RAVE learns the characteristics of sounds and can generate new variations, transform audio in real-time, and create entirely new sonic textures based on your training data.

Before collecting audio, questions to consider:

---------------------------------------------------------

Your handmade dataset:

How to Prepare Audio Files

Recording your own sounds:

Converting audio to the right format:

If your audio is in the wrong format, use Audacity (free):

  1. Open Audacity

  2. File → Open → Select your audio file

  3. If stereo and you want mono: Tracks → Mix → Mix Stereo Down to Mono

  4. Check sample rate (bottom left): Should be 44100 Hz

    • If not: Tracks → Resample → Choose 44100 Hz

  5. File → Export → Export as WAV

  6. Settings: 16-bit PCM

  7. Save to your my_audio_dataset folder

What Makes a Good Audio Dataset

Just like every other dataset we've worked with it's about striking a balance between cohesive and varied:

---------------------------------------------------------

Trained Model  (due in two weeks skip for now)

Be ready to:

---------------------------------------------------------

Inspo:

digital rendering of grass, water, sand and a robot's legs in shiny boots. This is the album cover for hexorcismos' Okachihuali

Hexorcismos

instrument made with corn kernels (maiz)

https://www.semilla.ai/?work=semilla-ai

Martin Heinze
Reykjavik Sunburn

---------------------------------------------------------

Due week 8

---------------------------------------------------------

Due week 9











Back to projects